Show programmer, animator, and tinkerer with a passion for story-telling through motion and interactivity. Kyle began his career as a mechanical designer in aerospace and has continued to evolve his skills in animation and game programming for training simulators and immersive themed experiences.
Environment Art
Technical Art
Motion Capture
Mechanical Design Engineering
Raydon Corporation
NASA
United Space Alliance
General Dynamics
DRS Optronics
Gaming/Simulation
Aeronautical Engineering
Advanced Weaponry
Opto-mechanical Engineering
Space Shuttle Solid Rocket Booster Element
Ares I Rocket Mobile Launch Platform
Navy Catapult Launch Simulator
Immersive Army Ground Operations Trainers